osacompile
OSACOMPILE(1) General Commands Manual OSACOMPILE(1)
NAME
osacompile – compile AppleScripts and other OSA language scripts
SYNOPSIS
osacompile [-l language] [-e command] [-o name] [-d] [-r type:id] [-t type]
[-c creator] [-x] [-s] [-u] [file ...]
DESCRIPTION
osacompile compiles the given files, or standard input if none are listed,
into a single output script. Files may be plain text or other compiled
scripts. The options are as follows:
-l language
Override the language for any plain text files. Normally, plain text
files are compiled as AppleScript.
-e command
Enter one line of a script. Script commands given via -e are
prepended to the normal source, if any. Multiple -e options may be
given to build up a multi-line script. Because most scripts use
characters that are special to many shell programs (e.g., AppleScript
uses single and double quote marks, “(”, “)”, and “*”), the command
will have to be correctly quoted and escaped to get it past the shell
intact.
-o name
Place the output in the file name. If -o is not specified, the
resulting script is placed in the file “a.scpt”. The value of -o
partly determines the output file format; see below.
-x Save the resulting script as execute-only.
The following options are only relevant when creating a new bundled applet
or droplet:
-s Stay-open applet.
-u Use startup screen.
The following options control the packaging of the output file. You should
only need them for compatibility with classic Mac OS or for custom file
formats.
-d Place the resulting script in the data fork of the output file. This
is the default.
-r type:id
Place the resulting script in the resource fork of the output file,
in the specified resource.
-t type
Set the output file type to type, where type is a four-character
code. If this option is not specified, the creator code will not be
set.
-c creator
Set the output file creator to creator, where creator is a four-
character code. If this option is not specified, the creator code
will not be set.
If no options are specified, osacompile produces a Mac OS X format script
file: data fork only, with no type or creator code.
If the -o option is specified and the file does not already exist,
osacompile uses the filename extension to determine what type of file to
create. If the filename ends with “.app”, it creates a bundled applet or
droplet. If the filename ends with “.scptd”, it creates a bundled compiled
script. Otherwise, it creates a flat file with the script data placed
according to the values of the -d and -r options.
EXAMPLES
To produce a script compatible with classic Mac OS:
osacompile -r scpt:128 -t osas -c ToyS example.applescript
SEE ALSO
osascript(1), osalang(1)
Mac OS X November 12, 2008 Mac OS X